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The Last of Us: Part 2 - Offices Destruction 3

Open workspace section of a toy designing company office. Goal was to design and than time fade offices that have a clear theme.

Final Concept

Final Concept

Simple 3D base. Created to figure out the design of the office before I destroyed it.

Simple 3D base. Created to figure out the design of the office before I destroyed it.

Capture from the game. 
Model and level artist: David Budlong
Texture Artist: Brent Griffith
Lighting Artist: Bethany Lo

Capture from the game.
Model and level artist: David Budlong
Texture Artist: Brent Griffith
Lighting Artist: Bethany Lo